blizzard

Bringing Orphea To Heroes Of The Storm

In this 2019 GDC session, Blizzard's Lana Bachynski (@Latienie) covers the art and animation process from first concept to final implementation through the len...

The Language Of Silhouettes

Blizzard senior animator Ian Lang discusses the use of posing and silhouettes to convey a clear animation message to the player. https://www.youtube.com/watc...

Overwatch Trace & Bake Stop Motion Promo

It took me a while to get the mocap-related joke in the title, but that only added to the enjoyment of this fantastic stop-motion piece for the game's two-year ...

The Animation Pipeline Of Overwatch

In this 2017 GDC talk, Blizzard's Jesse Davis (@jdavisAnimation)takes a look at how the Overwatch team built an animation pipeline and workflow around a new gam...

The First Person Animation Of Overwatch

In this 2017 GDC talk, Blizzard's Matthew Boehm (@mattheweboehm) dives into the artistic and technical challenges of creating personality in first person animat...

Overwatch Shorts

This week's release of Overwatch is accompanied by the latest of four amazing shorts, created in-house by the talented Blizzard cinematics team and directed by ...