The Animated World Of Ratchet and Clank: Rift Apart In this 2022 GDC Animation Summit session, Insomniac Games’ Lindsay Thompson (@Binzimation) discusses the process and inspiration for...
The Cinematic Process Of Marvel’s Spider-Man In this 2019 GDC talk, Insomniac Games’ lead animator Brian Wyser (@brianwyser) provides a thorough walk-through of the...
Ratchet & Clank: Rift Apart – Animation Showcase The PlayStation Blog has a great writeup of a variety of aspects of Ratchet & Clank: Rift Apart’s...
The Animation of Spider-Man: MILES MORALES At the 2021 Animation Exchange my former colleague and Insomniac Games’ lead animator Mike Yosh (@Mike_Yosh), takes us...
Animating the Main Villain In Marvel’s Spider-Man In this 2019 GDC talk, Insomniac Games’ Sol Brennan (@wuffles) provides an overview of what went into animating...
Nina Fricker: Insomniac Games Lead Technical Animator Rigging specialist training site Rigging Dojo have a great interview with Insomniac Games’ Nina Fricker (@NinaFricker) about her...
The Locomotion Of Sunset Overdrive Insomniac Games’ Elliot Grossman (@ElliotSGrossman) takes a look at the many unexpected discoveries made while searching for Sunset Overdrive’s...
Insomniac Games: Animation, Real-Time Cinematics & Managing Complexity Insomniac Games lead engine programmer Jonathan Garrett explains the animation technology and production processes used at Insomiac during their recent...
Respawn Animations In Sunset Overdrive “Why Dying is Awesome in Sunset Overdrive: 18 Different Respawn Animations“...