postmortem

Lost Odyssey’s Cutscene Consistency

Next up, in the first of three animation-related GDC '08 presentations giving us an insight into modern-day Japanese game development, here are my notes from th...

Beowulf Mocap Postmortem

It's certainly some time after the event, (it's slow going when you're in the middle of a full production), but I've finally collated my remaining notes from th...