Archive for January, 2009

In December over on the Left 4 Dead blog, Valve’s Jason Mitchell posted an insightful look into the making of the Left 4 Dead intro movie, arguably some of the best acting and cinematics done to date in videogames. It appears to have been an incredibly iterative process, with the animatics rigourously playtested in the [...]

AIAS 2008 Awards
January 26th, 2009

It’s Oscar season. More importantly for this space however, the nominations for the 2008 Academy of Interactive Arts & Sciences awards are in. Why is this relevant? Because unlike most end-of-year videogame awards these are peer-based, not to mention having two awards devoted to animation and character performance. Additionally, after missing out on Console Game [...]

More Metal Gear Details
January 25th, 2009

At the risk of coming across as a fanboy, here is a second dose of Metal Gear 4 details divulged on the net. It appears that the Kojima Productions team did the rounds quite a bit post-release as it includes yet more images and information on the making of Metal Gear 4. The image to [...]

Congratulations America…
January 20th, 2009

…for not screwing it up. In the likely event that I’ll change this sometime, here’s my XBOX avatar as of January 20th 2009, for posterity.

Outside Looking In
January 18th, 2009

The latest issue of IdN magazine features an interview with motion graphics studio Logan’s Alexei Tylevich on his collaboration with Hideo Kojima to create the ten tv-spot-style intros for Metal Gear Solid 4, revealing a fair assessment of game development through the eyes of a design studio. While what we’re doing is very segmented – [...]

Stepping Up
January 13th, 2009

It looks like the iPhone is now officially a gaming machine, with the release of Rolando – the first game to be neither an overly-sensitive console knock-off or one of the throngs of amateur offerings. As much as I appreciate their balls though, I’m still unsure as to whether or not the development team can [...]

Sign Of The Times
January 11th, 2009

Just watching the Golden Globes awards there, and the Best Animated Feature award was announced with the preface that the nominees’, (Wall-E, Bolt and Kung Fu Panda), collective box-office income amounted to the impressive half-billion dollars. That’s the same sum GTA4 took in just its first week – I guess kids just don’t have that [...]

Check out these initial pre-vis tests for the Dark Knight movie’s Batpod, done by my old college buddy (and fantastic animator), the equally fantastically named Brendan Body. One of my most enjoyable parts of game development is the pre-visualisation stage preceeding pre-production. It’s when your imagination can run wild before the harsh realities of real [...]