Wow. Unity just got a whole lot more appealing as a valid game-creation tool for the future. Looking a lot like NaturalMotion’s Morpheme state machine, except fully integrated into an engine and FREE, this GDC 2012 video showcases their forthcoming character animation system with all the bells and whistles a technically-adept animator could dream of. Blend trees, automatic rigging and input control should have animators working in Unity producing some incredibly fluid characters in future games.