2D Animation For Games: A Primer In this 2021 Game Career Seminar talk, Tyriq Plummer (@FourbitFriday) gives an overview of the basic skills for...
Why Gameplay Animators Should Be More Technical Techland’s Matt Courtois (@_mattcourtois) discusses the ever-growing need to hire more technically-minded animators able to get involved in...
The Animation Of Control In this 2021 Animation Summit session, Remedy Entertainment‘s Ilkka Kuusela (@ilkka_kuusela) and Ville Ruusutie (@villeruusutie) share how they...
Animating Total War: Warhammer In this BAFTA workshop, lead animator for Total War: Warhammer, Elliot Maren, provides an overview of the animation...
Character Locomotion In Half-Life: Alyx Valve’s Joe van den Heuvel (@ImplicitAction) describes the non-player character locomotion system developed for the VR game Half-Life:...
When Will The Attack Land? In video games, even a slight delay from button press to melee attack can ruin the responsiveness of...
Animation In DOTA 2 From the 2021 Animation Exchange, Valve animators Dan Rosas Paulsen (@danRpaulsen) and Christine Phelan (christinephelan.com) show how animators...
The Animation of Spider-Man: MILES MORALES At the 2021 Animation Exchange my former colleague and Insomniac Games’ lead animator Mike Yosh (@Mike_Yosh), takes us...
Destruction AllStars – Animation Exchange Talks Both talks below for Lucid Games’ Destruction AllStars were part of the recent 2021 Animation Exchange. Senior animator...
Rocket Man: Creating Flight For Anthem In this 2019 GDC talk, BioWare’s David Hoang and Daniel Nordlander the process of creating some of the...
Middle-earth: Shadow of War – Creating Multi-Character Combat Animations In this 2018 GDC session, Monolith Productions’ lead animator Camille Chu and senior animator John Piel discuss the...
Physical Animation In Star Wars Jedi: Fallen Order In this 2020 GDC Summer session, Respawn Entertainment’s Bartlomiej Waszak (@bartwaszak) explains how Star Wars Jedi: Fallen Order...
Castlevania: Lords of Shadow – 2D Animation Previz Stunning hand-drawn previz for Castlevania: Lords of Shadow (2010). Drawn by Mercury Steam art director Jorge Benedito as...
Bringing Life To The Machines Of Horizon Zero Dawn In this 2018 GDC session, Guerrilla Games’ Richard Oud (@richard_oud) discusses what it took for the team to...
Animating Weapons For Battlefield V DICE animator Oskar Wetterbrandt takes us through the animation and technical implementation of a weapon for the Battlefield...