The Animated World Of Ratchet and Clank: Rift Apart In this 2022 GDC Animation Summit session, Insomniac Games’ Lindsay Thompson (@Binzimation) discusses the process and inspiration for...
Barely 3D: The Animation Of Noara Pierrick Picaut (@pierrick_picaut), art director, animation lead and rigger at Atypique Studio, breaks down the Blender-specific animation production...
The Procedural Animation Of Gibbon: Beyond The Trees David Rosen (@Wolfire) talks about the prototype procedural animation work he did for Gibbon: Beyond the Trees by...
Planet Of Lana – Art And Animation “Despite being a work-in-progress, Wishfully creative director and lead game designer Adam Stjarnljus agreed to chat with us...
2D Animation For Games: A Primer In this 2021 Game Career Seminar talk, Tyriq Plummer (@FourbitFriday) gives an overview of the basic skills for...
Why Gameplay Animators Should Be More Technical Techland’s Matt Courtois (@_mattcourtois) discusses the ever-growing need to hire more technically-minded animators able to get involved in...
The Animation Of Control In this 2021 Animation Summit session, Remedy Entertainment‘s Ilkka Kuusela (@ilkka_kuusela) and Ville Ruusutie (@villeruusutie) share how they...
Animating Total War: Warhammer In this BAFTA workshop, lead animator for Total War: Warhammer, Elliot Maren, provides an overview of the animation...
Character Locomotion In Half-Life: Alyx Valve’s Joe van den Heuvel (@ImplicitAction) describes the non-player character locomotion system developed for the VR game Half-Life:...
When Will The Attack Land? In video games, even a slight delay from button press to melee attack can ruin the responsiveness of...
Animation In DOTA 2 From the 2021 Animation Exchange, Valve animators Dan Rosas Paulsen (@danRpaulsen) and Christine Phelan (christinephelan.com) show how animators...
The Animation of Spider-Man: MILES MORALES At the 2021 Animation Exchange my former colleague and Insomniac Games’ lead animator Mike Yosh (@Mike_Yosh), takes us...
Destruction AllStars – Animation Exchange Talks Both talks below for Lucid Games’ Destruction AllStars were part of the recent 2021 Animation Exchange. Senior animator...
Rocket Man: Creating Flight For Anthem In this 2019 GDC talk, BioWare’s David Hoang and Daniel Nordlander the process of creating some of the...
Middle-earth: Shadow of War – Creating Multi-Character Combat Animations In this 2018 GDC session, Monolith Productions’ lead animator Camille Chu and senior animator John Piel discuss the...