Gameplay Animation

General game animation posts

Animating Weapons For Battlefield V

DICE animator Oskar Wetterbrandt takes us through the animation and technical implementation of a weapon for the Battlefield series. Read the full article o...

On Procedural Character Movement

"Procedural generation is hot these days. The ability to offload some of the burden of content creation onto an algorithm is an attractive prospect, especially ...

The Role Of Animations In Hit Effects

"Video games are all about entertainment. Game Developers always try to maximize this entertaining experience. One aspect is to let the players feel exactly wha...

Unity Character Animation System

Wow. Unity just got a whole lot more appealing as a valid game-creation tool for the future. Looking a lot like NaturalMotion's Morpheme state machine, except f...

The Models Resource

Created by the same enterprising folks behind the homebrew gold-mine The Spriters Resource, The Models Resource is a fantastic place to grab game models ripped ...

Yet Another Uncanny Valley Crossing Claim

Activision CEO Bobby Kotick says a lot of things. While he has talked at previous investor conferences about facial animation, (curious in itself as an investor...

Nurturing Talent

Speaking at this month's CESA Developers' Conference in Yokohama on a talk entitled "The Power to Move: Looking Outside the Industry to Grow as an animator"... ...

Ghibli Game

I used to love anime when I was a kid, growing up on Akira and the Japanese/French series Cities of Gold, and patiently waiting for Manga UK to import each epis...

iPhone App Scavenging

I love isometric 3D in games, so alongside the awesome EDGE I have a new love on iPhone in Eboy FixPix. I've been a fan of his for some years now but have found...

Autodesk FBX Plugin for Quicktime

While it's always been a format for mocap files, its recent adoption as an optional non-proprietary animation import format by the Unreal 3 Engine as well as ta...

Naturalmotion’s Backbreaker

I just got my second Xbox Red Ring, leaving me out of the Read Dead Redemption multiplayer action for the foreseeable future. Given that I got the first one as ...

Braid: Animation Sprite Sheets

I'm playing through Braid again after the initial realisation that years of hand-holding in 3D have softened my platforming and puzzle-solving skills, and took ...