Since 2005, Game Anim has been the online scrapbook for collecting and sharing articles on the subject of video game animation. Every effort is made to link to and credit the original source, as well as signal-boost and link to the public profiles of animators who give presentations etc.

About The Author

Jonathan Cooper is a video game animator from Scotland that has been bringing virtual characters to life since 2000. He is currently in Santa Monica, California, at Sony’s Naughty Dog studio and has led teams on large projects such as the Assassin’s Creed and Mass Effect series with a focus on memorable stories and characters, and cutting-edge videogame animation.

In 2013 he directed the in-game team that won the Academy of Interactive Arts & Sciences (AIAS/DICE) award for Outstanding Achievement in Animation on Assassin’s Creed III, and in 2008 started the BioWare Montreal studio, leading a team to deliver the majority of cinematic cutscenes for the 2011 British Academy of Film & Television Award (BAFTA) Best Game, Mass Effect 2.

Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the UK, and holds a Bachelor of Design degree in animation.

Full resume available on LinkedIn.


Additional Links

AnimX 2017 Interactive Cinematic Sequences in Uncharted 4
GDC 2015 Women Are Not Too Hard To Animate
GDC 2013 Animating The 3rd Assassin
Eurogamer Expo 2012 Assassin’s Creed III Developer Session
MIGS 2010 Cinematics Sans Cutscenes
IGDA Montreal 2006 Mass Effect’s Digital Actors
Creative Bloq 2017 15 Pro Tips For Crafting The Perfect Showreel
Game Informer 2016 How Uncharted 4’s Most Memorable Sequences Came Together
Kotaku 2014 How To Create A Game Character That Doesn’t Suck
Polygon 2014 Animating women should take ‘days’
Game Informer 2014 Assassin’s Creed III Animation Director Moves Over To Naughty Dog
Kotaku 2013 A Man Who Makes Video Games Move