Since 2005, Game Anim has been the online scrapbook for collecting and sharing articles on the subject of video game animation. Every effort is made to link to and credit the original source, as well as signal-boost and link to the public profiles of animators who give presentations etc.
About The Author
Jonathan Cooper is a video game animator from Scotland that has been bringing virtual characters to life since 2000. He is currently in Santa Monica, California, at Sony’s Naughty Dog studio and has led teams on large projects such as the Assassin’s Creed and Mass Effect series with a focus on memorable stories and characters, and cutting-edge videogame animation.
In 2013 he directed the in-game team that won the Academy of Interactive Arts & Sciences (AIAS/DICE) award for Outstanding Achievement in Animation on Assassin’s Creed III, and in 2008 started the BioWare Montreal studio, leading a team to deliver the majority of cinematic cutscenes for the 2011 British Academy of Film & Television Award (BAFTA) Best Game, Mass Effect 2.
Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the UK, and holds a Bachelor of Design degree in animation.
Full resume available on LinkedIn.
|AnimX||2017||Interactive Cinematic Sequences in Uncharted 4|
|GDC||2015||Women Are Not Too Hard To Animate|
|GDC||2013||Animating The 3rd Assassin|
|Eurogamer Expo||2012||Assassin’s Creed III Developer Session|
|MIGS||2010||Cinematics Sans Cutscenes|
|IGDA Montreal||2006||Mass Effect’s Digital Actors|
|Creative Bloq||2017||15 Pro Tips For Crafting The Perfect Showreel|
|Game Informer||2016||How Uncharted 4’s Most Memorable Sequences Came Together|
|Kotaku||2014||How To Create A Game Character That Doesn’t Suck|
|Polygon||2014||Animating women should take ‘days’|
|Game Informer||2014||Assassin’s Creed III Animation Director Moves Over To Naughty Dog|
|Kotaku||2013||A Man Who Makes Video Games Move|