About

Originally hailing from Dundee, Scotland, I’ve been animating professionally in games since 2000 and have worked on a variety of character-heavy titles from small kids’ games to serious large-scale projects. Before that, I spent much of my high-school years animating sprites, leading me towards gaining a Bachelor of Design degree in Animation in 2000. In mid 2004, I moved from Scotland to Canada to work at BioWare, finishing off the Jade Empire project before assuming the role of Lead Animator on Mass Effect, upon completion of which I moved to Montreal to take the position of Lead Animator on Deus Ex 3 for Eidos Montreal.

Jonathan Cooper

It’s called “A Blog On Videogame Motion Design” because I’ve realised over the years that there’s a lot more to being a videogame animator than just animating. Beyond simple artistic direction there’s mocap direction and cleanup, system design, scheduling and asset management, team management, technical challenges and more - all the time keeping the game vision in mind. This blog shares my thoughts on Motion Design as well as other areas of game development and my life in general.

Email

alsoranATgameanimDOTcom

Resume

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Ludography

Mass Effect | 2007 | XBOX360, PC | Lead Animator
Jade Empire: SE | 2007 | PC | Cinematic Animator
State of Emergency 2 | 2006 | PS2 | Cinematic Animator
Jade Empire | 2005 | XBOX | Cinematic Animator
NARC | 2005 | PS2, XBOX | Lead Animator
Tom & Jerry | 2002 | PS2, XBOX, GC | Animator