About
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Originally hailing from Scotland, I’ve been animating professionally in games since 2000 and have worked on a variety of character-heavy titles from small kids’ games to serious large-scale projects. Before that, I spent much of my high-school years animating sprites, leading me towards gaining a Bachelor of Design Degree in Animation in 2000.
In mid 2004, I moved from Scotland to Canada to work at BioWare, finishing off Jade Empire before assuming the role of Lead Animator on Mass Effect. Upon completion of the animation schedule I moved to Montreal to live with my girlfriend Marie-Jo and dog Comet, taking the position of Lead Animator at a new startup studio. In late 2008 I was called back to BioWare once again to begin the team that would later become BioWare Montreal, with our initial charge being Mass Effect 2.
This blog shares my thoughts and interests on videogame animation as well as other areas of game development and my life in general.
Contact
Latest Showreel
Resume
| Project | Role | Released | Platforms |
|---|---|---|---|
| Mass Effect 2 | Cinematic Animator | 2010 | XBOX 360, PC |
| Deus Ex 3 | Lead Animator | TBA | TBA |
| Mass Effect | Lead Animator | 2007 | XBOX 360, PC |
| Jade Empire | Cinematic Animator | 2005 | XBOX, PC |
| State of Emergency 2 | Cinematic Animator | 2006 | XBOX, PS2 |
| NARC | Lead Animator | 2005 | XBOX, PS2 |
| Tom & Jerry | Animator | 2002 | XBOX, PS2, GameCube |


