Originally hailing from Scotland, I’ve been animating professionally in games since 2000 and have worked on a variety of character-heavy titles. Before that, I spent much of my high-school years animating sprites, leading me towards gaining a Bachelor of Design Degree in Animation in 2000. In mid 2004, I moved from Scotland to Canada to work at BioWare, finishing off Jade Empire before assuming the role of Lead Animator on Mass Effect. Upon completion of the animation schedule I moved to Montreal, becoming Lead Animator at a new startup studio. In late 2008 I was called back to BioWare to start up BioWare Montreal, creating Mass Effect 2 cutscenes. I have since joined Ubisoft Montreal, designing animation systems for a major unannounced title. This blog shares my thoughts and interests on videogame animation as well as other areas of game development and my life in general.
Ludography
| Project | Role | Released | Platforms |
|---|---|---|---|
| [Unannounced] | Team Lead Animation | TBA | TBA |
| Mass Effect 2 | Cinematic Animator | 2010 | XBOX 360, PC |
| [Eidos IP] | Lead Animator | TBA | TBA |
| Mass Effect | Lead Animator | 2007 | XBOX 360, PC |
| Jade Empire | Cinematic Animator | 2005 | XBOX, PC |
| State of Emergency 2 | Cinematic Animator | 2006 | XBOX, PS2 |
| NARC | Lead Animator | 2005 | XBOX, PS2 |
| Tom & Jerry | Animator | 2002 | XBOX, PS2, GameCube |

Jonathan Cooper is a Scottish
