Originally hailing from Scotland, I’ve been animating professionally in games since 2000 and have worked on a variety of character-heavy titles. Before that, I spent much of my high-school years animating sprites, leading me towards gaining a Bachelor of Design Degree in Animation in 2000.
In mid 2004, I moved from Scotland to Canada to work at BioWare, finishing off Jade Empire before assuming the role of Lead Animator on Mass Effect. Upon completion of the animation schedule I moved to Montreal, becoming Lead Animator at a new startup studio. In late 2008 I was called back to BioWare to start up BioWare Montreal, creating Mass Effect 2 cutscenes.
I have since joined Ubisoft Montreal, directing the animation for a major unannounced title.
This blog shares my thoughts and interests on videogame animation as well as other areas of game development and my life in general.
Contact
Mail me at alsoran@gameanim.com
Complete resume on LinkedIn
Latest Reel
See here for a shot breakdown.
Ludography
| Project | Role | Released | Platforms |
|---|---|---|---|
| [Unannounced Title] | Animation Director | TBA | TBA |
| Mass Effect 2 | Cinematic Animator | 2010 | XBOX 360, PC, PS3 |
| [Eidos IP] | Lead Animator | TBA | TBA |
| Mass Effect | Lead Animator | 2007 | XBOX 360, PC |
| Jade Empire | Cinematic Animator | 2005 | XBOX, PC |
| NARC | Lead Animator | 2005 | XBOX, PS2 |
| Tom & Jerry | Animator | 2002 | XBOX, PS2, NGC |
