About

Jonathan CooperOriginally hailing from Scotland, I’ve been animating professionally in games since 2000 and have worked on a variety of character-heavy titles. Before that, I spent much of my high-school years animating sprites, leading me towards gaining a Bachelor of Design Degree in Animation in 2000. In mid 2004, I moved from Scotland to Canada to work at BioWare, finishing off Jade Empire before assuming the role of Lead Animator on Mass Effect. Upon completion of the animation schedule I moved to Montreal, becoming Lead Animator at a new startup studio. In late 2008 I was called back to BioWare to start up BioWare Montreal, creating Mass Effect 2 cutscenes. I have since joined Ubisoft Montreal, designing animation systems for a major unannounced title. This blog shares my thoughts and interests on videogame animation as well as other areas of game development and my life in general.

Ludography

Project Role Released Platforms
[Unannounced] Team Lead Animation TBA TBA
Mass Effect 2 Cinematic Animator 2010 XBOX 360, PC
[Eidos IP] Lead Animator TBA TBA
Mass Effect Lead Animator 2007 XBOX 360, PC
Jade Empire Cinematic Animator 2005 XBOX, PC
State of Emergency 2 Cinematic Animator 2006 XBOX, PS2
NARC Lead Animator 2005 XBOX, PS2
Tom & Jerry Animator 2002 XBOX, PS2, GameCube