AIAS Winner

In a follow-up to the recent post on the AIAS Awards relating to animation, I must congratulate Dave (and his team) on winning the Outstanding Achievement in An...

Introducing BioWare Montreal

The keen-eyed among you may have noticed the description on the left has been somewhat cryptic for some time now, referring to my secret location... The fact is...

Dragon Hunter 2

http://www.youtube.com/watch?v=mg0GQUKJ3-8 I'm pretty sure this was how game mocap, (or at least game voice-over), used to get done. In all seriousness thoug...

AIAS 2008 Awards

It's Oscar season. More importantly for this space however, the nominations for the 2008 Academy of Interactive Arts & Sciences awards are in. Why is this r...

ILM On Building Iron Man

Just sneaking in before then end of the year, here is the second and far more comprehensive talk I attended at the earlier ADAPT conference. Happy new year ever...

Showreel 2007

I've just been messing around with the site, making it a little more easy to find the posts most interesting to developers that may find their way here and have...

Metal Gear Solid 4: Facial Rig & More

I've been feeling for some time now that Japanese developers have been falling behind their western counterparts in the technology side of game development, so ...

Spore: Animation White Paper

Siggraph starts tomorrow, so now would be a good time to post a link to Chris Hecker (et al)'s White Paper on the solution arrived at to animate user-created cr...