Basics: Animation Blending

In the past, animations on videogame characters have played sequentially. When one ends, another begins, regardless of whether the action is fire-and-forget or ...

Basics: Flashback Case Study

Developed by the late French developer Delphine Software, this spiritual successor (not a sequel) to their 1991 hit Out of This World (Another World in PAL terr...

Basics: Fast vs Slow

Traditionally, videogames have three character archetypes around which all modern character selections are based. Slow but strong, fast but weak, and an average...