Bungie’s Technical Designers In Animation In this 2015 GDC session, Bungie’s Jami Jeffcoat (@justjamij) explains what Technical Designers in Animation mean to Bungie,...
Tools-Based Rigging In Bungie’s Destiny In this 2015 GDC session, Bungie’s David Hunt & Forrest Sderlind describe how they developed a Python codebase...
The Art Of Destiny’s First-Person Animation In this 2015 GDC session, then Bungie’s (now Riot’s) David Helsby (@david_helsby) shows how the team created high...
Game Anim Spotlight: Richard Lico Richard Lico (@Foofinu) is animation director at startup studio Polyarc and has an impressive history working on successful games, (most...
Richard Lico: The Taken King Reel One of the most talented animators out there, Richard Lico’s latest reel showcases a variety of amazingly realistic...
Destiny’s Runtime Animation Rig Destiny animation team shares their tech (runtime rig, anim layers, action system and more)....
Character Heads Creation Pipeline and Rendering in Bungie’s Destiny “In Face Animation Retargeting in Destiny, the authors explain how they were able to achieve high-quality face animation...
Halo 3’s Cinematic Tool In the last few weeks I’ve been getting out to a handful of various presentations, beginning with an...