Mortal Kombat Story Mode

This 2013 talk from NetherRealm’s Adisak Pochanayon covers some of the technical challenges and the implementation process when movies are used in games. The talk covers seamless transitions, custom file IO, minimization of resource contention with simultaneous movie playback and level data loading, pre-caching and off-line metadata extraction for hitch-free playback, jitter window detection, and implementing a movie