New Game Animation Site: Anim State Slick new game animation website Anim State: Where Games And Animation Meet by the team behind ReAnimators.net. Off to a...
Developing Creature Movement, Personality and Presentation This GDC 2013 Animation Bootcamp session has WB Games’ Amy Drobeck outlining the process of bringing a creature/animal...
Making Fluid and Powerful Animations For Skullgirls This talk from GDC 2014’s Animation Bootcamp features Mariel Cartwright explaining how Skullgirls was animated, covering the importance...
GDC 2016 Animation Bootcamp Speakers Announced “The 2016 GDC Animation Bootcamp is going to continue pushing forward as the most jam-packed year yet with more than 20 speakers...
Game Feel: Why Your Death Animation Sucks “This game feels awesome but I don’t know why!” This interactive death animation walkthrough goes from the first...
Deconstructing The Animation Of Ori And The Blind Forest At GDC 2015, Campo Santo developer and animator of Moon Studios’ Ori & The Blind Forest, James Benson,...
Guilty Gear Xrd’s Art Style : The X Factor Between 2D and 3D “While the quality of photo-realistic real-time graphics in games is advancing daily to near feature-film quality, Arc System...
Blending Cinematics and Gameplay Animation in The Order 1886 Ready At Dawn Studios developed next-gen engine technology which allowed us to seamlessly blend gameplay and cinematics in...
Far Cry 4: Animating An Open World Interview with Far Cry 4 Animation Director Scott Mitchell at GDC 2015 discusses the world of Far Cry...
Ellie: Buddy AI in The Last of Us In this GDC 2014 talk, Naughty Dog’s Max Dyckhoff discusses the techniques used to generate a believable “buddy”...
Animating The 3rd Assassin GDC 2014 is fast approaching, and the guys over at The ReAnimators Podcast have interviews with all the...
Game Developer Magazine Archives Complete back catalogue of the recently-closed Game Developer magazine available to download for free....
Write-ups Of GDC 2013 Animation Bootcamp Talks Cracking write-up of my (and others’) GDC animation bootcamp talks by procedural animation programmer David Rosen....
Creating First Person Movement for Mirror’s Edge DICE have given a GDC presentation on the creation of their first-person animations which, with the camera, combine to...