Archive for March, 2008
Here’s an interesting video via gamepolitics.com depicting an overtly videogame-like rendering of one of American republican candidate Ron Paul’s speeches. If officially sanctioned, it must be an attempt to connect with the Halo demographic of American teens likely too busy capturing the red flag to busy themselves with something as trivial as democracy any time [...]
I don’t usually care to think about anti-videogame attorney Jack (John Bruce) Thompson lest it give him credence or, worse yet, a notion that his voice is relevant in the overarching debate over videogame censorship. But this time he’s really outdone himself with such a noteworthy argument that it’s worth sharing. After the recent Show [...]
I just discovered this nice little treasure-trove of technical notes from Pixar covering animation and rendering topics used in their film productions. As ever, we can’t directly use anything from film in our games due to the huge discrepancy in rendering times (30 frames per second vs 30 hours per frame), but they do appear [...]
I recently bought Forza Motorsport 2, enticed mostly by the car customisation editor allowing players to deeply personalise their vehicles before taking them online and racing against others, giving them a real sense of ownership of their unique vehicle. It’s amazing how much fun can be had simply winning new cars then painting them and [...]

Jonathan Cooper is a Scottish