Bringing Life To The Machines Of Horizon Zero Dawn

In this 2018 GDC session, Guerrilla Games’ Richard Oud (@richard_oud) discusses what it took for the team to create the mechanical beasts of Horizon Zero Dawn from scratch, and explains the process from pre-production and prototyping, all the way to the final polish of the characters, reference, motion style, workflow, animation-tech and AI behavior.