animation

Spore: Animation White Paper

Siggraph starts tomorrow, so now would be a good time to post a link to Chris Hecker (et al)'s White Paper on the solution arrived at to animate user-created cr...

Beowulf Mocap Postmortem

It's certainly some time after the event, (it's slow going when you're in the middle of a full production), but I've finally collated my remaining notes from th...

Pixar Technical Notes

I just discovered this nice little treasure-trove of technical notes from Pixar covering animation and rendering topics used in their film productions. http:...

Layers of Pixar Polish

The final Adapt Presentation Notes Session, providing information for animators regarding character and rig development, peer-review processes and general actin...

Shadow Of The Colossus: Various Systems

Every so often the internet turns up a gem. It may have been around for some time now in its original form, but below I've provided an animation-related analysi...

Basics: Fast vs Slow

Traditionally, videogames have three character archetypes around which all modern character selections are based. Slow but strong, fast but weak, and an average...