Local Motion Phases for Learning Multi-Contact Character Movements Sports games are the ideal test-bed for motion-matching and similar machine-learned approaches to interactive animation. Here we see...
Final Fantasy XV: Pulse and Traction of Characters At the recent Siggraph 2016 conference, Square Enix showed off a lot more animation-related technology from the upcoming...
Siggraph 2016: Top 5 Game Anim Picks In advance of next month’s 43rd Siggraph Conference on Computer Graphics & Interactive Techniques here are my ‘ones-to-watch’ from the 2016 submissions that...
Spore: Animation White Paper Siggraph starts tomorrow, so now would be a good time to post a link to Chris Hecker (et...