• Home
  • About
  • Contact
  • FAQ
  • Contents
Menu logo
  • Book
    • Free Rig
    • Software & Tools
    • Demo Reels
    • Tutorials
  • Features

    Features

    See All

    The Target Game Footage

    The 12 Principles Of Animation (In Video Games)

    Interactive Cinematics In Uncharted 4

  • Making Of

    Making Of

    See All

    The New Animations Of Call Of Duty: Modern Warfare

    Animating A Tactile Connection In The Pathless

    Animating The Aliens Of XCOM 2

  • Learn

    Learn

    See All

    Animation Leadership: Teaching Your Team To Fish

    Simple And Powerful Animation Compression

    Pixel Art And Animation In The Hi-Bit Age

    • Academia
    • Animtips
    • Basics
    • Demo Reel Gallery
    • Animator Spotlight
    • Interviews
    • Presentations
  • Disciplines

    Disciplines

    See All

    Simple And Powerful Animation Compression

    Physical Animation In Star Wars Jedi: Fallen Order

    Cyberpunk 2077 – Procedural Facial Animation

    • Cutscene Animation
    • Facial Animation
    • Gameplay Animation
    • Motion Capture
    • Rigging
    • Tools
  • Extras

    Extras

    See All

    GAME ANIM 2nd Edition: Pre-Orders Available Now

    The GAME ANIM Awards 2020

    Streets Of Rage 2: Art And Design Docs

    • Culture
    • Film Animation
    • Featured Reels
    • Fun
    • Game Industry
    • History

Boob Physics In Video Games

Culture
·January 22nd, 2015

“You’ll find a range of breast-related mishaps in video games, from over-stuffed, rigid lumps that protrude from the chest like a fist through a wall, to the comically large hooters favoured by fighting games and RPGs, often set in a parallel universe where breasts have the power to wobble violently, completely of their own accord, like a couple of drunken jellyfish in a mosh pit.”

Jonathan Cooper

Jonathan Cooper is author of GAME ANIM: Video Game Animation Explained. He has animated on The Last of Us 2, Uncharted 4, Assassin's Creed 3, the Mass Effect series & more...

Related Posts

Ragdoll Motion Matching

Physics Animation In Uncharted 4

Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning

Spectral Style Transfer for Human Motion between Independent Actions

Pre-order the 2nd Edition now!

PRE-ORDER ON ROUTLEDGE
PRE-ORDER ON AMAZON

Follow Game Anim

Latest Posts

Animation Leadership: Teaching Your Team To Fish

Simple And Powerful Animation Compression

Pixel Art And Animation In The Hi-Bit Age

Animation Research

Robust Motion In-Betweening

Local Motion Phases for Learning Multi-Contact Character Movements

The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation

Random Posts

Collection Of 150-Year-Old Animated GIFs

A Comprehensive Collection Of Pixel Art Resources

Game Development Lesson With Bret Hart

This site is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
  • Home
  • Book
    • Free Rig
    • Software & Tools
    • Demo Reels
    • Tutorials
  • About
  • Contact
  • FAQ
  • Contents
  • Features
  • Making
  • Learn
    • Academia
    • Animtips
    • Basics
    • Demo Reel Gallery
    • Game Anim Spotlight
    • Interviews
    • Presentations
  • Disciplines
    • Cutscene Animation
    • Gameplay Animation
    • Facial Animation
    • Motion Capture
    • Rigging
    • Tools
  • Extras
    • Culture
    • Featured Reels
    • Film Animation
    • Fun
    • Game Industry
    • History
    • News
Type to search or hit ESC to close
See all results
Username
Password
Remember Me
Enter username or email
Cancel