Animation Complexity In UFC 2 Through Procedural Techniques

In this 2016 GDC session, EA Canada’s Geoff Harrower (@GeoffHarrower) and Jeremy Mathiesen (@JeremyMathiesen) share a look at the EA UFC series’ animation process, including a look at the technical engineering and procedural techniques used to render realistic MMA fighters.

On a related note, EA has released a trailer for their latest edition, (UFC 3), and are showing off the new animation improvements front-and-centre.