Potionomics – Animation Show And Tell In this 2023 GDC Animation Summit talk, Anguel Bogoev (@sohard2remember) shares a look into the animation, storytelling, and...
Lunark – Retro Rotoscoping Process Indie developer Johan Vinet takes us through the classic Prince of Persia-inspired rotoscoping process of his recently released...
Ratchet & Clank: Rift Apart – Animation Showcase The PlayStation Blog has a great writeup of a variety of aspects of Ratchet & Clank: Rift Apart’s...
Sifu: Kung Fu Mocap Sloclap’s Sifu collaboration with Benjamin Colussi, Kung Fu master and founder of the Lao Wei San – Pak...
Resident Evil: Village – Mocap And Previz Resident Evil: Village shipped with several animation-related behind-the-scenes videos as bonus extras. They are shared below: Mocap Sessions...
Blasphemous – Pixel Art Animation Time-Lapses Time-lapse animation process for Game Kitchen’s catholic horror pixel art masterpiece Blasphemous, sampled from a real working session...
The New Animations Of Call Of Duty: Modern Warfare Infinity Ward animation director Mark Grigsby discusses the improvements in gameplay animation for Call of Duty: Modern Warfare...
Animating A Tactile Connection In The Pathless Giant Squid animator Joel Finney (@izzyLizzard) shares a great example of multiple authored animations scrubbing and blending together...
Animating The Aliens Of XCOM 2 Greg Foertsch and Dennis Moellers, the Art Director and Lead Animator of Firaxis Games‘ XCOM 2, talk about...
How Blizzard Created Warcraft III’s Classic Cinematics VP of Story at Blizzard, Jeff Chamberlain, talks us through the creation process of Warcraft III: Reforged’s re-imagined...
Detroit: Become Human – Mocap Behind-The-Scenes This promotional behind-the-scenes video for Detroit: Become Human has some great info on the sheer scale of the...
Prince Of Persia (2008) Animation Behind The Scenes A compilation of animation behind-the-scenes b-roll footage of Prince of Persia (2008). A vastly underappreciated game due to...
The Last Of Us: Previsualization A rare insight into the early stages of game development, David Lam’s below video was part of the...
Battlefield 1: Weapon Animation Breakdowns DICE LA animation lead Ryan Duffin (@AnimationMerc) has put together these fantastic animation breakdowns of some of the...
Dead Cells: A 3D Pipeline For 2D Animation Motion Twin’s Thomas Vasseur explains the thinking that went into the creation of a 3D pipeline to produce...