Giant Squid animator Joel Finney (@izzyLizzard) shares a great example of multiple authored animations scrubbing and blending together to produce a satisfying ...
Greg Foertsch and Dennis Moellers, the Art Director and Lead Animator of Firaxis Games' XCOM 2, talk about the animation that goes into bringing the aliens to l...
VP of Story at Blizzard, Jeff Chamberlain, talks us through the creation process of Warcraft III: Reforged's re-imagined announcement Cinematic, focusing on sto...
This promotional behind-the-scenes video for Detroit: Become Human has some great info on the sheer scale of the project. Some highlights include:
10...
A compilation of animation behind-the-scenes b-roll footage of Prince of Persia (2008). A vastly underappreciated game due to favouring accessibility over chall...
A rare insight into the early stages of game development, David Lam's below video was part of the initial pitch material to Sony executives to help green light ...
DICE LA animation lead Ryan Duffin (@AnimationMerc) has put together these fantastic animation breakdowns of some of the more complex animations and systems tha...
Motion Twin's Thomas Vasseur explains the thinking that went into the creation of a 3D pipeline to produce 2D pixel art and animation for their impressive-looki...
Unruly Heroes from Magic Design Studios has a fantastic 2D line-drawn animation process that brings the characters to life.
https://www.youtube.com/watch?v=r...
Early animatic for Sonic Mania shown during recent live stream with director Tyson Hesse (@tyson_hesse).
https://www.youtube.com/watch?v=czXiojPPf-Q
And t...