Making Horizon Zero Dawn’s Machines Feel Like Living Creatures Members of the team at Guerrilla Games discuss the thinking behind the movement of Horizon’s mechanical creatures, including...
Breathing Life Into The Characters Of Epic Tavern 3D artist Gabriela Montes shows the animation and character creation of this successfully Kickstarted indie project about managing...
Overwatch ‘Intro Highlight’ Animation Process Blizzard animator David Gibson (@PoodleTime) uploaded a timelapse recording of his Overwatch animation process. From the video description:...
Virtual Cinematography for VR Trailers Video editor Kert Gartner has created two posts covering his pioneering work creating mixed-reality trailers for VR, and...
Gears Of War: Ultimate Edition – Recreating The Cinematics See how Gears of War’s cinematics were rebuilt for a new generation with the Ultimate Edition....
Ico: Animation Production Drawings It’s only a few weeks until the release of oft-delayed The Last Guardian, the third in a series which...
The Secrets Behind South Park’s Pain-Staking Animation Game Informer has a revealing interview with Lucas Walker, senior animator on Ubisoft’s South Park: The Fractured But...
The Animation Of Unity’s ‘Adam’ The Unity blog has shared a complete breakdown of the work that went into creating their fantastic real-time cinematic...
League Of Legends: The Animation Of Ivern Riot Games’ animator Lingyun Hu shares how they used animation as a tool to strengthen and define the character of Ivern,...
How ‘WWE 2K17’ Fixes the Series’ Longstanding Animation Awkwardness Interesting piece by VICE’s Motherboard on the challenges of smooth animation transitions due to the sheer number of...
Smite: Trailer Behind The Scenes Production studio Realtime UK have released some in-depth animation behind-the-scenes of the process used to create the cinematic trailer...
Photogrammetry In Resident Evil VII From the CEDEC 2016 Conference comes footage of the performance-capture process for Resident Evil VII’s characters. The results are...
Shader Animation In Uncharted 4 This video was part of the Siggraph 2016 presentation “Technical Art of Uncharted 4” by lead technical artist Andrew...
Final Fantasy XV: Pulse and Traction of Characters At the recent Siggraph 2016 conference, Square Enix showed off a lot more animation-related technology from the upcoming...
How Doom’s Glory Kills Maintain Momentum “If you’re looking for real artistry in animation, Doom’s glory kills are where it’s at. They’re pulling elaborate...