Witcher_3_Rig

Autodesk 2016 Games Reel

The Autodesk 2016 games reel, highlighting the very cutting edge of pre-rendered an ingame art and animation created with their creative sui...
Dussault

Animator Interview Series

Assassin's Creed Syndicate animator Sebastien Dussault has a fantastic series of video interviews with animators covering projects ranging f...
Crossy_Road

Qubicle Voxel Editor

Qubicle is a standalone voxel editor and Maya plugin for Windows and Mac by Tim Wesloy, used to create some of my favourite mobile games suc...
Siggraph

Siggraph 2016: Top 5 Game Anim Picks

In advance of next month's 43rd Siggraph Conference on Computer Graphics & Interactive Techniques here are my 'ones-to-watch' from the 2016 submissions that...
Tracer

Overwatch Shorts

This week's release of Overwatch is accompanied by the latest of four amazing shorts, created in-house by the talented Blizzard cinematics team and directed by ...
Grow_Home

On Procedural Character Movement

"Procedural generation is hot these days. The ability to offload some of the burden of content creation onto an algorithm is an attractive prospect, especially ...
Uncharted_4

Uncharted 4 Released Today

Two years ago I made the decision to move down to California to work with a team I considered at the forefront of game development; not just in animation but in...