Video Game Designers On Cutscenes

Game Designers On Cutscenes

Varying opinions on the use of cutscenes as a storytelling method in games from game designers past and present. While I don't agree with al...
hexels

Marmoset Hexels 2.5

The Marmoset Hexels 2.5 update has a raft of animation features such as transformation tools, curve editing and post processing shaders. ...

Featured Articles

bloxels

Bloxels: Pixel Art Game Creation For Kids

Keeping with the kid-friendly theme of the previous post, Bloxels is a game-creation platform with a tactile pixel-art interface. Definitely something to add to...
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Unreal Engine: Animation Features Update

Jeremy Ernst, Jurre de Baare, Lina Halper and Benn Galagher discuss the new animation features in the 4.13 build of Unreal Engine. They explore Alembic Vertex A...
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Uncharted 4 Demo Reel

I pre-vised, prototyped, mocap-directed and assembled over 120 interactive cinematic sequences for Uncharted 4. Every day was a new challenge with no systemic s...
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Common Mistakes In Game Animation

Another first for this site, a guest-post from EA software engineer JC Delannoy, (@jcdelannoy), re-printed with permission. It's refreshing to have some general...
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Unity 5.5 Animation Window Updates

Currently still in Beta, these updates to key manipulation controls in the animation windows look to be taking the better elements of digital content creation p...
turok

1994 Acclaim Mocap Promo

This video that screams of the 90's is an amazing look back at the early stages of video game mocap, via director Remington Scott, in purportedly the first moca...