Combat Animation In Hellblade

Ninja Theory senior animator Chris Goodall (@cgmation) gave this fascinating talk at the Digital Art Conference Frankfurt about the combat a...

2017 Demo Reel

My 2017 game animation demo reel, featuring interactive cinematic sequences from Uncharted: The Lost Legacy and Uncharted 4. Responsibiliti...

Realistic Performances In Games

In this 2017 GDC session, my colleague Ryan James (@RMJames) shares some of the methods used to create realistic performances for animated characters at Naughty...

Uncharted: The Lost Legacy Released

Out today in North America and tomorrow in Europe - our latest game! What started as a simple DLC grew into a full, (albeit the same size as older Uncharted gam...

The Cinematic Process Of WWE 2K18

2K Games' cinematic animator Preet Uppal takes us through his process for animating the non-gameplay elements of upcoming wrestling game WWE 2K18. https://ww...

The Witcher 3 Dialogue System

In this 2016 GDC session, CD Projekt Red's Piotr Tomsinski explains the process for creating the dialogue animation system of The Witcher 3. You can read my ear...

The Rain World Animation Process

In this GDC 2016 Animation Bootcamp session, Rain World animators Joar Jakobsson and James Therrien break down the animation process behind their beautiful hit ...

MiniBoss: Pixel Art Tutorials

From the Brazilian art studio behind the fantastic Towerfall Ascension, MiniBoss artists Pedro Medeiros  (@saint11) and Amora Bettany (@amora_b) share their tec...

2D Animation At Klei Entertainment

In this 2014 GDC session, Klei Entertainment outline their specific goals in relation to animation quality, some of their core inspirational material and how th...