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Assassin’s Creed III Demo Reel

I’ve probably broken every rule laid out in my previous post on creating a game demo reel, but nowadays I don’t do as much finished animation as pre-visualisation for new gameplay features and general visual direction. I did, however, reserve the ground movement cycles of all three player characters for myself, including the Assassin at the various stages of his life. This reel also showcases sequences from our original pitch movie done at the start of the project which are now in the public domain, with the music being Pursuit by Gesaffelstein.

Shot Breakdown


All game animation direction was overseen by myself, but as ever see below for a full breakdown:

Direction

Mocap direction of the actors, capturing the initial intention.

Working

Setting up the scene, sequencing actions, cycling motion, camerawork etc. the bulk of the work is done at this phase.

Polish

The final touches of polish and fine details.

Time Sequence Direction Working Polish
0:00 Connor Cycles Yes Yes Yes
0:35 Target Game Footage Yes Yes
0:57 Parkour Vaults Yes Yes Yes

4 thoughts on “Assassin’s Creed III Demo Reel”

  1. Hi

    Huge fan of youre work. Im kind of new to the animation world and thought i give it a shot and ask you something if you would have the time. When you make youre demo reels do you use what ever music you find or do you get the copyrights for it or how does that work?

  2. Hey Emanuel,

    I subscribe to the “better to ask for forgiveness than for permission” approach for things like this. Youtube automatically attributes music so they’ll place a link to download it on your video anyway. Check the link in the post for more on how I select music.

  3. wow…inspiring showreel!
    I have just graduated and want to add some game related animation to my showreel. Are they any examples that stand out for you? e.g. lots of cycles or realistic action sequences?
    Iv just found your site and its great

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