Hogwarts Legacy – Animation Production Deep Dive UPDATE 8th Feb, 2023: I generally believe in separating the art from the artist because you’ll be otherwise...
The Animated World Of Ratchet and Clank: Rift Apart In this 2022 GDC Animation Summit session, Insomniac Games’ Lindsay Thompson (@Binzimation) discusses the process and inspiration for...
Barely 3D: The Animation Of Noara Pierrick Picaut (@pierrick_picaut), art director, animation lead and rigger at Atypique Studio, breaks down the Blender-specific animation production...
The Facial Animation Pipeline Of Marvel’s Guardians Of The Galaxy In this 2022 Animation Summit talk, Eidos Montreal’s Simon Habib (@SiMoNiZe23) presents the innovations that were implemented to...
The Procedural Animation Of Gibbon: Beyond The Trees David Rosen (@Wolfire) talks about the prototype procedural animation work he did for Gibbon: Beyond the Trees by...
Rigging And Modeling In The Last of Us Judd Simantov (@judd_simantov) presents his work on Naughty Dog’s original 2013 The Last of Us, showing techniques used...
Planet Of Lana – Art And Animation “Despite being a work-in-progress, Wishfully creative director and lead game designer Adam Stjarnljus agreed to chat with us...
Frostbite Animation: A Guided Tour Marion Gothier (@SimGuruMarion) and Afshin Haidari-Khabbaz offer a behind-the-scenes look at the animation tools EA uses in Frostbite,...
Bandai Namco Releases Free Mocap Bandai Namco has released two repositories of motion capture, totaling over 400,000 frames of data, for non-commercial use...
Real-Time Cloth Solutions On Marvel’s Spider-Man In this 2019 GDC Technical Artist Bootcamp talk, Insomniac Games’ Sol Brennan (@wuffles) discusses the real-time cloth challenges...
The Cinematic Process Behind God Of War In this 2019 GDC talk, lead narrative animator Erica Pinto (@psyham) discusses the specific and somewhat unconventional techniques...
Character Animation With Dense Animation Data From the 2021 Animation Exchange, Brad Clark (@bclark_cgchar), Raf Anzovin (@RafAnzovin) and Richard Lico (@Foofinu) share techniques to...
2D Animation For Games: A Primer In this 2021 Game Career Seminar talk, Tyriq Plummer (@FourbitFriday) gives an overview of the basic skills for...
The Cinematic Process Of Marvel’s Spider-Man In this 2019 GDC talk, Insomniac Games’ lead animator Brian Wyser (@brianwyser) provides a thorough walk-through of the...