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On Procedural Character Movement

Gameplay Animation
·May 15th, 2016

“Procedural generation is hot these days. The ability to offload some of the burden of content creation onto an algorithm is an attractive prospect, especially when it can produce results that are surprising and exciting for developers and players alike.”

Jonathan Cooper

Jonathan Cooper is author of GAME ANIM: Video Game Animation Explained. He has animated on The Last of Us 2, Uncharted 4, Assassin's Creed 3, the Mass Effect series & more...

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