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High Resolution Pixel Art And Animation

In this 2018 GDC talk, Firaxis Games' Kyle Bunk (@KyleBunk) demonstrates the process of creating high-resolution pixel art with fluid and appealing motion for ...

Creating A Shovel Knight Character Sprite

Shovel Knight developer Yacht Club Games goes into some depth describing and illustrating the very involved creation process for a seemingly static NPC. Intere...

Ragdoll Motion Matching

My former colleague Simon Clavet shows off Ubisoft's latest work in procedural physics-based humanoid movement. "Physical human simulation holds the promise...

Capcom’s RE Engine Animation Features

In October Capcom held their inaugural Open Conference in Tokyo and Osaka where they demonstrated the latest tech from their proprietary RE Engine, used to mak...