Forspoken Lead Animator Interview Luminous Studio lead animator Kohei Toyama takes the CGWORLD editorial team through Magic Parkour abilities of Forspoken and...
Riot Games Animation With Lana Bachynski Lana Bachynski (@Latienie), lead animator in R&D at Riot Games, shows us how to animate League of Legends‘...
Frostbite Animation: A Guided Tour Marion Gothier (@SimGuruMarion) and Afshin Haidari-Khabbaz offer a behind-the-scenes look at the animation tools EA uses in Frostbite,...
Wolves In The Walls – Animation For VR In this 2021 GDC talk, Evil Eye Pictures‘ Elizabeth Kupfer goes over some guidelines, tricks, and tips that...
Real-Time Cloth Solutions On Marvel’s Spider-Man In this 2019 GDC Technical Artist Bootcamp talk, Insomniac Games’ Sol Brennan (@wuffles) discusses the real-time cloth challenges...
Three Inventories Of A DemoReel/Portfolio Nate Walpole (assistant professor at Champlain College) (@bentllama) offers advice on building your game animation demo reel by...
The Cinematic Process Behind God Of War In this 2019 GDC talk, lead narrative animator Erica Pinto (@psyham) discusses the specific and somewhat unconventional techniques...
Character Animation With Dense Animation Data From the 2021 Animation Exchange, Brad Clark (@bclark_cgchar), Raf Anzovin (@RafAnzovin) and Richard Lico (@Foofinu) share techniques to...
2D Animation For Games: A Primer In this 2021 Game Career Seminar talk, Tyriq Plummer (@FourbitFriday) gives an overview of the basic skills for...
Why Gameplay Animators Should Be More Technical Techland’s Matt Courtois (@_mattcourtois) discusses the ever-growing need to hire more technically-minded animators able to get involved in...
The Animation Of Control In this 2021 Animation Summit session, Remedy Entertainment‘s Ilkka Kuusela (@ilkka_kuusela) and Ville Ruusutie (@villeruusutie) share how they...
Creative Feedback For Building Up Teams Lead animator at Firaxis, Hector Antunez, (@hector_animates) shares best practices for giving and receiving feedback, how to run...
Animating Total War: Warhammer In this BAFTA workshop, lead animator for Total War: Warhammer, Elliot Maren, provides an overview of the animation...
Just Cause 4 – Maximizing Animation and Cinematic Content Workflows In this 2019 GDC session, Avalanche Studios’ Brian Venisky (@TechAnimator) shows how the technical animation team executed on...
Character Locomotion In Half-Life: Alyx Valve’s Joe van den Heuvel (@ImplicitAction) describes the non-player character locomotion system developed for the VR game Half-Life:...