Learn

All posts related to education and learning

GDC And iAnimate Podcast

A month from today I'll be participating in the first ever Animation Bootcamp at GDC, a tutorial session all day Monday ahead of the full conference. This shoul...

Uncharted 2: Mocap Club Interview

The Mocap Club has posted an interview with Uncharted 2 Cinematics Lead, Josh Scherr on the mocap process for the game's high quality cinematics, complementing ...

Blogcritics Interview

A few people at work have pointed me towards this audio interview I gave after the MIGS talk at the end of last year. If you can put up with the dodgy accent th...

The AI Systems of Left 4 Dead

Valve have posted the slides of Mike Booth's recent Stanford AIIDE-09 conference presentation. While only the first section on path-finding will likely be of mo...

Basics: Look-At System

Recently, my DS charger has gone missing and I've resorted to playing MJ's PSP. I've always been turned off by their size and reported lack of quality original ...

Basics: IK and Weight

The alsoran cautiously picked this up due to the series-damaging sequel, produced by the (apparently inexperienced) Ubisoft Shanghai studio. However, this lates...

Basics: Mario 64 Case Study

Back in the days when sprites were moved around the screen in a linear fashion, with pixel-perfect accuracy often required to overcome single-screen levels and ...

Basics: Making Character-Driving Fun

Imagine a racing game where the cars grip the road with almost glue-like quality, that can accelerate to maximum speed in the blink of an eye, where races are d...