Uncharted 2: Mocap Club Interview The Mocap Club has posted an interview with Uncharted 2 Cinematics Lead, Josh Scherr on the mocap process...
Blogcritics Interview A few people at work have pointed me towards this audio interview I gave after the MIGS talk...
The AI Systems of Left 4 Dead Valve have posted the slides of Mike Booth’s recent Stanford AIIDE-09 conference presentation. While only the first section...
Basics: Look-At System Recently, my DS charger has gone missing and I’ve resorted to playing MJ’s PSP. I’ve always been turned...
Basics: IK and Weight Building on the stealth-based reliance on gadgetry and darkness of previous installments, Chaos Theory offers a more open-ended...
Basics: Mario 64 Case Study Back in the days when sprites were moved around the screen in a linear fashion, with pixel-perfect accuracy...
Basics: Making Character-Driving Fun Imagine a racing game where the cars grip the road with almost glue-like quality, that can accelerate to...
Basics: Animation Blending In the past, animations on videogame characters have played sequentially. When one ends, another begins, regardless of whether...
Basics: Flashback Case Study Developed by the late French developer Delphine Software, this spiritual successor (not a sequel) to their 1991 hit...
Basics: Fast vs Slow Traditionally, videogames have three character archetypes around which all modern character selections are based. Slow but strong, fast...