Archive for May, 2008

Now in PC Flavour
May 28th, 2008

Mass Effect PC is released today in North America – go pick it up! I wish I had a PC that could run it. In fact, I wish I had a PC that could at least run Battlefield 1942 :-(

Voicing Complaints
May 24th, 2008

Three years ago, when I first began this site, I posted this about voice actors complaining over the videogame industry’s position of not providing the same financial rewards as other more traditional media given their percieved profits – most notably residuals, (an ongoing stream of payments for the completion of past achievements). Since then, I’ve [...]

In the combined absence of a working XBOX360 and an unreasonably harsh flu knocking me on my ass for a whole week, I’ve been going Old Skool lately with some PS2 and Wii action. Thankfully, I simultaneously ran out of contact lenses so the games didn’t look as bad as they could have so an [...]

What’s a Dhalsim?
May 10th, 2008

Perhaps the best advert for any product ever. Note the convincing stunt-work from poor bastard Vega… via Kotaku

Mirror’s Edge Footage
May 6th, 2008

At long last, we’ve finally been granted a video of the intriguing 1st-person free-running game Mirror’s Edge – and it looks amazing. They seem to be pushing the immersive 1st-person view even more than Far Cry 2, but to be honest, the game could be about anything – what I’m most excited about is the [...]

Read at Mayerson on Animation: “If you make a half hour TV show and a million people watch it, you’ve used up 500,000 hours of human life. If you make a feature and a million people watch it, you’ve used up two million hours of human life. There are only 8,760 hours in a year, [...]

A Date With Iron Man
May 3rd, 2008

[Last night, on the way to see Iron Man at the movie theatre with Marie-Jo:] Me: Can I just take 5 minutes in HMV beforehand? MJ: We only have 30 minutes to eat :( We’ll have to get in line and… Me: I won’t be long baby. I just need to pick something up. MJ: [...]

Grand Theft Euphoria
May 2nd, 2008

I had hoped to post about the fantastic leaps forward in ingame animation brought about by the highly publicised (in the gaming press anyway) integration of NaturalMotion’s behavioural/physics-based Euphoria middleware in the recently released GTA4. However, I was one of the unlucky few whose copy would invariably freeze during the opening stages of the game. [...]