Last work-related post before I delve back into our basement studio and finish the game. I had a great time at E3 demoing the Wii-U version of the game to many fans and developers in the Nintendo area, not to mention it being a really great opportunity to share ideas with my fellow Animation Directors on Splinter Cell & Watch_Dogs.

Above is a video of one of the three demos we put together that showcases our new Assassin Connor in motion. The team are really excited about the response; with over 50 award nominations it should give us enough energy and encouragement to finish the game over the coming months.