Just Cause 4 – Maximizing Animation and Cinematic Content Workflows In this 2019 GDC session, Avalanche Studios’ Brian Venisky (@TechAnimator) shows how the technical animation team executed on...
Character Locomotion In Half-Life: Alyx Valve’s Joe van den Heuvel (@ImplicitAction) describes the non-player character locomotion system developed for the VR game Half-Life:...
When Will The Attack Land? In video games, even a slight delay from button press to melee attack can ruin the responsiveness of...
5 Rules For Animating Colossi GenDesign CTO and animation director for Shadow of the Colossus and The Last Guardian, Masanobu Tanaka, gave a...
Animation In DOTA 2 From the 2021 Animation Exchange, Valve animators Dan Rosas Paulsen (@danRpaulsen) and Christine Phelan (christinephelan.com) show how animators...
The Animation of Spider-Man: MILES MORALES At the 2021 Animation Exchange my former colleague and Insomniac Games’ lead animator Mike Yosh (@Mike_Yosh), takes us...
Strike A Key Pose At the 2021 Games Gathering conference, former Square Enix Visual Works and now Capcom cinematics/facial animator Delphine Zombo...
Creating a Deeper Emotional Connection: The Cinematography of God of War In this 2019 GDC talk, Sony Santa Monica’s Dori Arazi (@DoriArazi) discusses the lessons and techniques learned during...
AnimState Survey Results 2021 game animation salary (and other data) survey results from this year’s Animation Exchange with BioWare’s Mike Jungbluth...
God of War: Breathing New Life Into A Hardened Spartan In this 2019 GDC talk, Sony Santa Monica’s Bruno Velazquez (@brunovelazquez) discusses the process of transforming the studio’s...
Destruction AllStars – Animation Exchange Talks Both talks below for Lucid Games’ Destruction AllStars were part of the recent 2021 Animation Exchange. Senior animator...
Rocket Man: Creating Flight For Anthem In this 2019 GDC talk, BioWare’s David Hoang and Daniel Nordlander the process of creating some of the...
Animating the Main Villain In Marvel’s Spider-Man In this 2019 GDC talk, Insomniac Games’ Sol Brennan (@wuffles) provides an overview of what went into animating...
Middle-earth: Shadow of War – Creating Multi-Character Combat Animations In this 2018 GDC session, Monolith Productions’ lead animator Camille Chu and senior animator John Piel discuss the...