Presentations

Presentations on game animation

The Animation Pipeline Of Overwatch

In this 2017 GDC talk, Blizzard's Jesse Davis (@jdavisAnimation)takes a look at how the Overwatch team built an animation pipeline and workflow around a new gam...

AI And Full Body Animation In DOOM

In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the unique animations of DOOM in a modern game environ...

Making The [Spoiler] Of INSIDE

In this 2017 GDC talk, Playdead lead animator Andreas Normand Grontved (@andreasng____) and other team members layer physics, animation and shaders to make INSI...

IK Rig: Procedural Pose Animation

In this 2016 GDC talk, Ubisoft's Alexander Bereznyak (@kenhennen) breaks down the basics of IK Rig technology for animators, and explains how it can be used for...