GDC 2023 Animation Microtalks With this year’s GDC round the corner, last year’s Animation Summit Microtalks have been uploaded to the conference...
The Art Of Destiny’s First-Person Animation In this 2015 GDC session, then Bungie’s (now Riot’s) David Helsby (@david_helsby) shows how the team created high...
Animation Style and Process for Broken Age In this GDC 2015 session, Double Fine’s Raymond Crook presents detailed walkthrough of creating what Double Fine terms...
UE4 Animation and Physics Technical Showcase In this GDC 2017 session, members of the Unreal Engine 4 development team demonstrate several exciting upcoming animation...
Animating Cameras for Games In this 2014 GDC talk, Simon Unger (@Simonunger) gives a primer in cameras and composition, with a focus...
Animation Exchange 2017 For those unable to attend GDC’s animation bootcamp, on Tuesday that week there was a whole day of game...
Motion Matching: The Future of Gameplay Animation Today Ubisoft Animation Director Kristjan Zadziuk has shared his complete GDC 2016 talk on the future tech of motion-matching....
The Emotional Character Control Of Shadow Of The Colossus In this GDC 2006 session, a panel from the development team who created 2001’s Ico deliver a postmortem...
The Best Animation Tricks of the Trade 2016 In this GDC 2016 session, Riot Games’ Alex Lehmann is joined by 5th Cell’s Amy Drobeck-Jones, ILM’s Jean-Denis...
Creating An Emotionally Engaging Camera For Tomb Raider This 2013 GDC talk from Crystal Dynamics’ Remi Lacoste offers insight to the programming and design of Tomb...
Ninja Theory GDC 2016 Presentation + Breakdown “…This remarkable project came together in just 8 weeks. To achieve this the team used the most cutting...
Overwatch: How A Hero Is Mei-d The first of the GDC 2016 Animation Bootcamp talks to be made free to the public, Blizzard’s David...
Ubisoft Introduces Motion-Matching Ubisoft Introduces Motion-Matching, The First Step To “Next-Gen Animation.”...
Cinematic Dialogue In The Witcher 3 The first of my notes from GDC 2016, this was a triumphant presentation because while The Witcher series...