gdc

Animating Cameras for Games

In this 2014 GDC talk, Simon Unger (@Simonunger) gives a primer in cameras and composition, with a focus on how to apply physical camera features and limitation...

Animation Exchange 2017

For those unable to attend GDC's animation bootcamp, on Tuesday that week there was a whole day of game animation presentations, panels and interviews put toget...

Overwatch: How A Hero Is Mei-d

The first of the GDC 2016 Animation Bootcamp talks to be made free to the public, Blizzard's David Gibson takes us through the process of character creation on ...