Iron Man 3 The other month we were very fortunate to have Iron Man 3 animation supervisor Aaron Gilman in the...
Game Developer Magazine Archives Complete back catalogue of the recently-closed Game Developer magazine available to download for free....
Seamless Mocap Cycles Tutorial This tutorial was originally featured in issue 58 of 3D Artist Magazine and is kindly republished with their permission. The...
Metal Gear Solid V’s Quiet: 3D Scan and Motion Capture [MGSV] Character making – Stefanie Joosten as Quiet (3D Scan and Motion Capture)....
Assassin’s Creed III Demo Reel I’ve probably broken every rule laid out in my previous post on creating a game demo reel, but...
Faceshift 1.2 – Range Of Motion Impossible to tell how much work went on between the source and result, but this face retargetting is...
Extreme Sports Posing Reference For Animators Some really nice posing reference for animators here. I especially like the climb sequence....
The History Of The Cover System “Many people say that Gears of War is the first game to use a cover system. That is...
Kandinsky As Synesthete Ever since my college days I’ve been interested in finding a standardised correlation between audio and visuals –...
Thin Skin Elastodynamics I’ve achieved similar results once by animating UVs back over moving bones to represent skin moving over muscle....
Toribash: Animate Your Own Moves And Fight Toribash is so ridiculous that it might just work. Animate your own moves and fight....
Animating South Park: The Game Shon Stewart, the lead animator for South Park: The Game, takes a deep dive into the animation of...
PS4, Xbox One And The Quest To Escape The Uncanny Valley “If graphics aren’t combined with better animation, all these games are going to dive into the uncanny valley.”...