Team Fortress 2: Heavy Weapons Guy It isn’t Pixar quality, but it sure is close. Here is the latest game/source-engine promo for Valve’s upcoming...
Empirical Satisfaction At one point in a recent late night session of co-op Rainbow 6 Vegas, the gunfight paused to...
NBA Live 06 Animation Blending As pointed out by one of his colleagues, the first instance of a prediction by the alsoran has...
Basics: IK and Weight Building on the stealth-based reliance on gadgetry and darkness of previous installments, Chaos Theory offers a more open-ended...
Basics: Mario 64 Case Study Back in the days when sprites were moved around the screen in a linear fashion, with pixel-perfect accuracy...
Basics: Making Character-Driving Fun Imagine a racing game where the cars grip the road with almost glue-like quality, that can accelerate to...
Basics: Animation Blending In the past, animations on videogame characters have played sequentially. When one ends, another begins, regardless of whether...
Basics: Flashback Case Study Developed by the late French developer Delphine Software, this spiritual successor (not a sequel) to their 1991 hit...
Basics: Fast vs Slow Traditionally, videogames have three character archetypes around which all modern character selections are based. Slow but strong, fast...