VR Within Grasp? A name like a bad guy from a Van Damme flick hasn’t stopped Johnny Lee from creating some...
Press Mass Effect should be released tomorrow but I’m currently somewhere in Turkey so I’ve put this post on...
Mass Effect TV Advert So after nearly three years looking forward to it, I’m gonna miss all the hype and press surrounding...
The Future’s Bright… The Orange Box has now been sitting in my XBOX360 for most of the week now, essentially taking...
Layers of Pixar Polish The final Adapt Presentation Notes Session, providing information for animators regarding character and rig development, peer-review processes and...
Morph Management Another small post, this time on a different approach to morph-target lip-sync. Di-O-Matic: Efficient methods for creating lip-sync...
Transformers Animation Now a smaller note-taking session, a result only of the vast amount of content on show so as...
Halon’s Pre-Viz I’ve added the second Adapt 2007 lecture notes below… Halon: The Value of Pre-Visualisation Dan Gregoire – Pre-viz...
Halo 3’s Cinematic Tool In the last few weeks I’ve been getting out to a handful of various presentations, beginning with an...
Alien Boobs You know you’ve hit the big time when your cutscene gets a Penny Arcade strip all of its...
Shadow Of The Colossus: Various Systems Every so often the internet turns up a gem. It may have been around for some time now...
Virtual Design I’ve bought the game twice already, and I’m gonna do it again. Hot on the heels of the...
Basics: Look-At System Recently, my DS charger has gone missing and I’ve resorted to playing MJ’s PSP. I’ve always been turned...
Eidos Academy Of Experts Nearly two months off work after having moved to Montreal at the end of April, I finally started...