The World’s Smallest Bouncing Ball Animation A Boy And His Atom: The World’s Smallest Bouncing Ball Animation....
Write-ups Of GDC 2013 Animation Bootcamp Talks Cracking write-up of my (and others’) GDC animation bootcamp talks by procedural animation programmer David Rosen....
Post-it Note Arcade – Stop Motion Animation “The recordings were printed out, one frame at a time, and transferred by hand to various walls around...
Animating Bioshock Infinite Eurogamer has an interview with Bioshock Infinite animation director Shawn Robertson. “Animation is one of those things that’s...
Crysis 3 Performance Capture Director Steve Bender and Operations Director Phil Stilgoe reveal how they used performance capture – the latest way...
The Game Animation Reel This is a post I’ve been waiting years to write as whenever I’m knee-deep in demo reels I’m...
GDC And iAnimate Podcast A month from today I’ll be participating in the first ever Animation Bootcamp at GDC, a tutorial session...
Remediating Films And Videogames Once a cancer in our industry, game developers that seek solely to emulate movies are thankfully rarer and...
AC3 Wins Animation Award At DICE It was a champagne celebration friday following the news that Assassin’s Creed 3 won the Outstanding Achievement in...
L.A. Noire Gag Reel L.A. Noire (2011) outtakes/gag reel – possible only because of the advanced facial animation tech. An unedited version...
Model Sheets, Production Drawings & Others Amazing character sheet reference. Living Lines Library: Model Sheets, Production Drawings & Others....
Full Performance Capture on Far Cry 3 Here is a video on Far Cry 3’s full performance capture technology, which is virtually identical to Assassin’s...
Connor VGA Nomination He didn’t win so it was never aired, but here is the video I created for the Spike...