Mass Effect: Team Assault Revealed in the Mass Effect 3 Final Hours iPad app, here is early footage I captured, (you can...
Spriter: Free Sprite Animation Tool “Spriter enables the “modular” method of creating silky-smooth animations where key-frames are constructed from small, re-useable images (such...
An Overview Of Animation Improvements For ACIII A not-entirely innacurate overview of animation improvements for ACIII....
Unity Character Animation System Wow. Unity just got a whole lot more appealing as a valid game-creation tool for the future. Looking a...
The Art Of Videogames The Art of Video Games: From Pac-Man to Mass Effect, which I took interest in not only because...
Quantic Dream’s “Kay” Demo at GDC While I may disagree with their approach to interactive storytelling, one can’t deny Quantic Dream’s ambition and accomplishment in...
Assassin’s Creed III Today I can finally share the project I’ve been working on these last two years. Assassin’s Creed III As...
Capturing Joel And Ellie For The Last Of Us “By capturing both the motions and vocal performance of the actors, the characters in the game feel more...
This Is Next-Gen This generation’s long life-cycle has been a mixed blessing. On the one hand, so many years without new...
Digic Pictures Demo Reel 2011 Currently the darlings of the CG Game Trailer world after stealing the title from Blur Studio, Digic Pictures...
Making of the Diablo 3 : Black Soulstone Cinematic A long video, and relevant only for pre-rendered cinematics due to the high-res nature of many of their...
The Making of Tomb Raider : Turning Point This trailer passed me by at E3 this year, but knowing Square’s Visual Works of Final Fantasy fame...
Fast And Efficient Facial Rigging In Gears Of War 3 Slides from Epic technical animator Jeremy Ernst’s GDC 2011 talk about the piepline for creating facial rigs on...
Cinematic Reel : 2011 I took the time this last week to put together a reel of my work on Mass Effect...