Cinematics Sans Cutscenes Due to the heavy reliance on video examples it was insufficient to simply post slides of the session...
Braid: Animation Sprite Sheets I’m playing through Braid again after the initial realisation that years of hand-holding in 3D have softened my...
Blogcritics Interview A few people at work have pointed me towards this audio interview I gave after the MIGS talk...
“iPress” Theme For WordPress When I’m not making games, my hobby is graphic design, specifically web content. I’ve been able to fold...
Mass Effect 2 Out Today Today in North America – Friday in Europe. Go pick it up for Xbox or PC! This is...
The AI Systems of Left 4 Dead Valve have posted the slides of Mike Booth’s recent Stanford AIIDE-09 conference presentation. While only the first section...
Unreal Engine 3 For Free This week Epic released their Unreal3 SDK for free download for non-commercial use, which is the same development...
MIGS Talk – Cinematics Sans Cutscenes With two weeks to go from today, I thought I should plug that I’ll be speaking at the...
Sackboy: An Animated Diary I’m currently playing through this one on my new PS3 slim and must say that of all the...
Subject Zero Trailer Another work-related post – three in a row! In a break from the norm, I’m not involved at...
Premier Anniversaire de BioWare Montreal Today marks my first year back at BioWare, and therefore (in my head anyway) the 1st anniversary of...
Heavy Rain Mocap Numbers Some pretty impressive numbers here: Your partner at Quantic Dream, Guillaume de Fondaumière, has said that this is...
Street Fighter IV Facial Controls Still with Capcom’s fighter, the more I play it the more I realise the actual animation is merely...
Street Fighter IV Animation Swap An enterprising player has figured out how to swap out animation sets on the PC version of Streetfighter...