The Models Resource Created by the same enterprising folks behind the homebrew gold-mine The Spriters Resource, The Models Resource is a...
L.A. Noire’s MotionScan Performance Capture Everyone’s talking about it so it would be rude not to post that the new trailer for Rockstar’s...
We Are ENFANT TERRIBLE – Snap Dragon Video Gotta love French Trio We Are ENFANT TERRIBLE’s video for their song Snap Dragon. Sounding a lot like...
Creating First Person Movement for Mirror’s Edge DICE have given a GDC presentation on the creation of their first-person animations which, with the camera, combine to...
Yet Another Uncanny Valley Crossing Claim Activision CEO Bobby Kotick says a lot of things. While he has talked at previous investor conferences about...
Nurturing Talent Speaking at this month’s CESA Developers’ Conference in Yokohama on a talk entitled “The Power to Move: Looking...
Final Fantasy XIII Cutscene Process Once again, the Japanese Softimage site has posted information on another showpiece title – and they spend a...
iPhone App Scavenging I love isometric 3D in games, so alongside the awesome EDGE I have a new love on iPhone...
Animated Short: The Bug Now either students are getting more talented at rendering, or 3D packages are becoming more democratised and so...
Uncharted 2: Mocap Club Interview The Mocap Club has posted an interview with Uncharted 2 Cinematics Lead, Josh Scherr on the mocap process...
Autodesk FBX Plugin for Quicktime While it’s always been a format for mocap files, its recent adoption as an optional non-proprietary animation import...
Naturalmotion’s Backbreaker I just got my second Xbox Red Ring, leaving me out of the Read Dead Redemption multiplayer action...
Cinematics Sans Cutscenes Due to the heavy reliance on video examples it was insufficient to simply post slides of the session...