Procedural Generation Of Cinematic Dialogues In Assassin’s Creed Odyssey In this 2019 GDC talk, Ubisoft Quebec’s Francois Paradis presents his team’s approach to generating all aspects of...
The Combat Of Assassin’s Creed Kristjan Zadziuk (@KrisZadziuk) breaks down the process of defining the stunning combat animation in the original Assassin’s Creed...
Game Anim Spotlight: Kristjan Zadziuk Kristjan Zadziuk (@KrisZadziuk) is currently animation director at Ubisoft Toronto and is the first in a new series of game...
Assassin’s Creed Brotherhood Fight Animation AC Brotherhood fight lead Mike Mennillo shows the process for his mocap blocking....
Interview With Assassin’s Creed 1 & 2 Animation Director Alex Drouin Rare interview with Assassin’s Creed 1 & 2 animation director Alex Drouin, (google translated from French)....
Women Are Not Too Hard To Animate Well, that was an interesting E3 this year. For my part, I ran around the show floor and...
Living Crowds: AI & Animation in Assassin’s Creed Brotherhood My amazing colleagues Aleissia Laidacker and Nicolas Barbeau talk about the living crowds in Assassin’s Creed Brotherhood....
Animating The 3rd Assassin GDC 2014 is fast approaching, and the guys over at The ReAnimators Podcast have interviews with all the...
Assassin’s Creed III: The Tech Behind (Or Beneath) The Action Write-up of the ocean technology behind the naval sequences in AC3....
An Overview Of Animation Improvements For ACIII A not-entirely innacurate overview of animation improvements for ACIII....
Digic Pictures Demo Reel 2011 Currently the darlings of the CG Game Trailer world after stealing the title from Blur Studio, Digic Pictures...