Disciplines

Posts specific to the various disciplines within video game animation

New Animation Features In Unreal Engine

In this talk from GDC 2019, Epic’s James Golding & Laurent Delayen provide a roundup of all the latest animation features built for Unreal Engine over the p...

Animating Weapons For Battlefield V

DICE animator Oskar Wetterbrandt takes us through the animation and technical implementation of a weapon for the Battlefield series. Read the full article o...

Facial Capture for iPhoneX

App developer Bannaflak have released a free app for facial capture on iPhoneX (with a $9.99 unlock charge for captures longer than 3 minutes). Download from th...

Epic’s Siren Real-Time Performance

At GDC 2018 Epic displayed some eerily realistic performance capture, captured and displayed in real-time. This is a great glimpse at how game characters could ...

God Of War In A Single Shot

God of War director of cinematography, Dori Arazi, discusses the challenge of creating cinematics with no camera cuts. https://www.youtube.com/watch?v=l_RpwP...

Quill: VR Animation Creation

Facebook's Quill for the Oculus VR headset has added animation functionality which finally looks intuitive from within the virtual world itself, with the site s...

Fortnite Trailer Pipeline

Epic's Brian Pohl reviews the in-engine Fortnite cinematic trailer's creative workflow and technical pipeline from pre-production through post. https://www.y...

Xsens: MVN Animate

Xsens have improved their inertial mocap suits to overcome issues with magnetic interference, as well as all but eliminate inaccuracies in the capture data due ...