Frostbite Animation: A Guided Tour Marion Gothier (@SimGuruMarion) and Afshin Haidari-Khabbaz offer a behind-the-scenes look at the animation tools EA uses in Frostbite,...
Bandai Namco Releases Free Mocap Bandai Namco has released two repositories of motion capture, totaling over 400,000 frames of data, for non-commercial use...
Real-Time Cloth Solutions On Marvel’s Spider-Man In this 2019 GDC Technical Artist Bootcamp talk, Insomniac Games’ Sol Brennan (@wuffles) discusses the real-time cloth challenges...
The Cinematic Process Behind God Of War In this 2019 GDC talk, lead narrative animator Erica Pinto (@psyham) discusses the specific and somewhat unconventional techniques...
Character Animation With Dense Animation Data From the 2021 Animation Exchange, Brad Clark (@bclark_cgchar), Raf Anzovin (@RafAnzovin) and Richard Lico (@Foofinu) share techniques to...
2D Animation For Games: A Primer In this 2021 Game Career Seminar talk, Tyriq Plummer (@FourbitFriday) gives an overview of the basic skills for...
The Cinematic Process Of Marvel’s Spider-Man In this 2019 GDC talk, Insomniac Games’ lead animator Brian Wyser (@brianwyser) provides a thorough walk-through of the...
Why Gameplay Animators Should Be More Technical Techland’s Matt Courtois (@_mattcourtois) discusses the ever-growing need to hire more technically-minded animators able to get involved in...
The Animation Of Control In this 2021 Animation Summit session, Remedy Entertainment‘s Ilkka Kuusela (@ilkka_kuusela) and Ville Ruusutie (@villeruusutie) share how they...
Animating Total War: Warhammer In this BAFTA workshop, lead animator for Total War: Warhammer, Elliot Maren, provides an overview of the animation...
Just Cause 4 – Maximizing Animation and Cinematic Content Workflows In this 2019 GDC session, Avalanche Studios’ Brian Venisky (@TechAnimator) shows how the technical animation team executed on...
Sifu: Kung Fu Mocap Sloclap’s Sifu collaboration with Benjamin Colussi, Kung Fu master and founder of the Lao Wei San – Pak...
Character Locomotion In Half-Life: Alyx Valve’s Joe van den Heuvel (@ImplicitAction) describes the non-player character locomotion system developed for the VR game Half-Life:...
When Will The Attack Land? In video games, even a slight delay from button press to melee attack can ruin the responsiveness of...
Animation In DOTA 2 From the 2021 Animation Exchange, Valve animators Dan Rosas Paulsen (@danRpaulsen) and Christine Phelan (christinephelan.com) show how animators...