Cutscene Animation

Cutscene and cinematic-related posts

God Of War In A Single Shot

God of War director of cinematography, Dori Arazi, discusses the challenge of creating cinematics with no camera cuts. https://www.youtube.com/watch?v=l_RpwP...

Fortnite Trailer Pipeline

Epic's Brian Pohl reviews the in-engine Fortnite cinematic trailer's creative workflow and technical pipeline from pre-production through post. https://www.y...

The Last Guardian: Cutscene Storyboards

(The storyboards below contain spoilers for the game's closing story cinematics.) Following on from last month's collection of Ico' animation production draw...

Game Designers On Cutscenes

Varying opinions on the use of cutscenes as a storytelling method in games from game designers past and present. While I don't agree with all of them it is inte...

Overwatch Shorts

This week's release of Overwatch is accompanied by the latest of four amazing shorts, created in-house by the talented Blizzard cinematics team and directed by ...

Agni’s Philosophy – Realtime Editing

No sooner had I posted on my expectations of realtime editing in the future, and here I find Square Enix is already working on a next-generation engine named Lu...

Source Filmmaker & Realtime Animation

Valve have opened the beta for their in-house cinematic tool, the Source Filmmaker. Below is a video taking us through its various features, but those I'm most ...

Digic Pictures Demo Reel 2011

Currently the darlings of the CG Game Trailer world after stealing the title from Blur Studio, Digic Pictures have just released their latest reel. http://ww...

The Making of Tomb Raider : Turning Point

This trailer passed me by at E3 this year, but knowing Square's Visual Works of Final Fantasy fame were involved makes it deserving of another look. Nice compar...

Final Fantasy XIII Cutscene Process

Once again, the Japanese Softimage site has posted information on another showpiece title - and they spend a heavy amount of time talking about how Softimage in...