Features

Original Game Anim posts

Interactive Cinematics In Uncharted 4

This is an 'HD Remaster' of a talk I gave at the Twitch Animation Exchange in February 2017. https://youtu.be/0Hpk0l8-PAY Find a complete transcript of th...

The Last Guardian: Procedural Animation

Below is a write-up of GenDesign animation director Masanobu Tanaka's CEDEC (Computer Entertainment Developer's Conference) 2017 presentation on the procedural ...

Animation Exchange 2017

For those unable to attend GDC's animation bootcamp, on Tuesday that week there was a whole day of game animation presentations, panels and interviews put toget...

Game Anim Spotlight: Richard Lico

Richard Lico (@Foofinu) is animation director at startup studio Polyarc and has an impressive history working on successful games, (most recently the colossal D...

1000 Demo Reels

The Game Anim Demo Reels vimeo group now contains over 1000 demo reels with almost as many members, making it an excellent resource whether you're looking for i...

Game Anim Spotlight: Laurent Delayen

The second interview in this series comes via animation programmer at Epic Games, Laurent Delayen (@LDelayen). Laurent has for years now been pivotal in creatin...

Ico: Animation Production Drawings

It's only a few weeks until the release of oft-delayed The Last Guardian, the third in a series which is undoubtedly a game animation masterwork - always pushin...

Game Anim Spotlight: Kristjan Zadziuk

Kristjan Zadziuk (@KrisZadziuk) is currently animation director at Ubisoft Toronto and is the first in a new series of game animator interviews on this site. He...

Siggraph 2016: Top 5 Game Anim Picks

In advance of next month's 43rd Siggraph Conference on Computer Graphics & Interactive Techniques here are my 'ones-to-watch' from the 2016 submissions that...

Motion-Matching in Ubisoft’s For Honor

My most-anticipated talk of GDC 2016, Simon Clavet was our physics mastermind on Assassin's Creed III and began initial explorations into this technology immedi...