Believable Humans (In Video Game Animation) In this 2015 GDC talk, Sony Computer Entertainment America’s Michael Mumbauer and University of Auckland researcher Mark Sagar...
Interview with Nintendo Animator Yoichi Kotabe The following is a transcript of an archived 2008 Iwata Asks interview between late Nintendo president Satoru Iwata and...
Phase-Functioned Neural Networks For Character Control This exciting research from Daniel Holden, (University of Edinburgh), Taku Komura, (University of Edinburgh) & Jun Saito, (Method...
The First Person Animation Of Overwatch In this 2017 GDC talk, Blizzard’s Matthew Boehm (@mattheweboehm) dives into the artistic and technical challenges of creating personality...
David O’Reilly On Moving From Animation To Games This Gamasutra interview with David O’Reilly, creator of highly experimental games Mountain and the recently-released Everything, gives a...
Animation Theatre In Video Games 80.lv has a great interview with Ghost Story Games (formerly Irrational) animation director Shawn Robertson. Go here to read...
The Art Of Destiny’s First-Person Animation In this 2015 GDC session, then Bungie’s (now Riot’s) David Helsby (@david_helsby) shows how the team created high...
Anatomy Of A Hit Reaction Agents of Mayhem animation lead Mike Jungbluth (@lightbombmike) breaks down all of the different approaches to convey the...
Animation Style and Process for Broken Age In this GDC 2015 session, Double Fine’s Raymond Crook presents detailed walkthrough of creating what Double Fine terms...
Animating Cameras for Games In this 2014 GDC talk, Simon Unger (@Simonunger) gives a primer in cameras and composition, with a focus...
Animation Exchange 2017 For those unable to attend GDC’s animation bootcamp, on Tuesday that week there was a whole day of game...
15 Pro Tips For Crafting The Perfect Showreel I was recently interviewed for the March edition of Imagine FX to give advice on creating showreels. They’ve...
Blizzcon 2016: Making The Overwatch Animated Shorts Blizzard’s cinematic artists share a behind-the-scenes look at how they bring some of Overwatch’s most iconic heroes to...
BlizzCon 2016: In-Game Cinematics – The Cutscenes of Legion The in-game cinematics team give a behind-the-scenes look at creating cutscenes for the Broken Shore, the Demon Hunter, and...