Street Fighter IV Animation Swap An enterprising player has figured out how to swap out animation sets on the PC version of Streetfighter...
Eight Days: Navigation & Cover System Last summer, Sony announced the cancellation of internal projects The Getaway 3 and Eight Days, with the former...
AIAS 2008 Awards It’s Oscar season. More importantly for this space however, the nominations for the 2008 Academy of Interactive Arts...
More Metal Gear Details At the risk of coming across as a fanboy, here is a second dose of Metal Gear 4...
ILM On Building Iron Man Just sneaking in before then end of the year, here is the second and far more comprehensive talk...
Showreel 2007 I’ve just been messing around with the site, making it a little more easy to find the posts...
Metal Gear Solid 4: Facial Rig & More I’ve been feeling for some time now that Japanese developers have been falling behind their western counterparts in...
Spore: Animation White Paper Siggraph starts tomorrow, so now would be a good time to post a link to Chris Hecker (et...
Final Fantasy Face-Driven Technology This, the final talk I’ll post from GDC’08, centred on the development of the first company-wide technology platform...
Smash Bros Character Conformity Right from the off, this GDC ’08 talk was notable for the novel, (to the West anyway), approach...
Beowulf Mocap Postmortem It’s certainly some time after the event, (it’s slow going when you’re in the middle of a full...
Pixar Technical Notes I just discovered this nice little treasure-trove of technical notes from Pixar covering animation and rendering topics used...
Layers of Pixar Polish The final Adapt Presentation Notes Session, providing information for animators regarding character and rig development, peer-review processes and...
Shadow Of The Colossus: Various Systems Every so often the internet turns up a gem. It may have been around for some time now...