ILM On Building Iron Man Just sneaking in before then end of the year, here is the second and far more comprehensive talk...
Street Fighter II HD Balance Articles David Sirlin, Lead Designer on the recently released Street Fighter II HD, has created this handy microsite hosting documentation...
Disney: Locator-Driven Morph Targets The first of two sessions from ADAPT 2008 – members of the Disney team working on incoming CG...
Showreel 2007 I’ve just been messing around with the site, making it a little more easy to find the posts...
Metal Gear Solid 4: Facial Rig & More I’ve been feeling for some time now that Japanese developers have been falling behind their western counterparts in...
Spore: Animation White Paper Siggraph starts tomorrow, so now would be a good time to post a link to Chris Hecker (et...
Prince of Presentation In the absence of an embedded video, here’s a link to my buddy Dave Wilkinson’s fantastically composed Prince...
Jade Empire Now Available On Xbox Originals It was a nice treat today to find another of my previous projects, Jade Empire, has been deemed...
Final Fantasy Face-Driven Technology This, the final talk I’ll post from GDC’08, centred on the development of the first company-wide technology platform...
Smash Bros Character Conformity Right from the off, this GDC ’08 talk was notable for the novel, (to the West anyway), approach...
Lost Odyssey’s Cutscene Consistency Next up, in the first of three animation-related GDC ’08 presentations giving us an insight into modern-day Japanese...
Beowulf Mocap Postmortem It’s certainly some time after the event, (it’s slow going when you’re in the middle of a full...
Voicing Complaints Three years ago, when I first began this site, I posted this about voice actors complaining over the...