Facial Rigging in Marvel’s Spider-Man In this 2019 GDC talk, Insomniac Games’ Noah Alzayer (@NoahALzayer) goes over how Insomniac Games’ rigging team created...
Calling Bullshots: Tips For Spotting A Fake Gameplay Trailer We sometimes know something’s off, but it’s hard to pinpoint exactly why a supposed gameplay trailer doesn’t look...
Bayonetta – Mocap And Cinematics Bayonetta (2009) motion actor Maiko Uchida showed up late for rehearsals and hadn’t even listened to the assigned...
Demon’s Souls (2020) Mocap Footage Demon’s Souls (2020) remake mocap session montage, showing highlights from the one and a half years of mocap...
The Last of Us: Part II – In-Game Facial Animation My friend and fellow ex-Naughty Dog Keith Paciello (@keith_paciello) talks through the creation and implementation of the systemic...
God of War: Breathing New Life Into A Hardened Spartan In this 2019 GDC talk, Sony Santa Monica’s Bruno Velazquez (@brunovelazquez) discusses the process of transforming the studio’s...
Resident Evil 2 Cutscenes Capcom’s cutscene process for the 2019 remake of Resident Evil 2 shows a DCC/Engine pipeline involving both MotionBuilder...
Resident Evil: Village – Mocap And Previz Resident Evil: Village shipped with several animation-related behind-the-scenes videos as bonus extras. They are shared below: Mocap Sessions...
Mass Effect – Mocap Shoot Footage I spend a lot of time looking online for video game animation history, so was pleasantly surprised to...
Procedural Generation Of Cinematic Dialogues In Assassin’s Creed Odyssey In this 2019 GDC talk, Ubisoft Quebec’s Francois Paradis presents his team’s approach to generating all aspects of...
Virtua Fighter Series Mocap A collection of videos taken from the Virtua Fighter History bonus disc with Shenmue 2 (originally a Virtua...
GAME ANIM – 2nd Edition Out Now! Today sees the release of the 2nd edition of my book GAME ANIM: Video Game Animation Explained. At...
Destruction AllStars – Animation Exchange Talks Both talks below for Lucid Games’ Destruction AllStars were part of the recent 2021 Animation Exchange. Senior animator...
Rocket Man: Creating Flight For Anthem In this 2019 GDC talk, BioWare’s David Hoang and Daniel Nordlander the process of creating some of the...